![]() There are a few reasons that Atomic Heart's narrative doesn't hit with the weight it should: it fails to capitalise on the themes and ideas it presents, instead becoming derivative of its biggest inspiration. But as the mystery opens up and the story becomes a lot more predictable, it loses steam massively. These opening hours are perhaps the most consistently great stretch of Atomic Heart, as you're still figuring out this world and its quirks, and wondering what exactly caused everything to go wrong. Armed with just an axe, you're ordered to try and fix things before they spiral further and the wider world catches on to what's happening. It's a classic setup where the utopia isn't all it's made to be. ![]() Fast-forward a bit, and you take a nice scenic trip back toward the Earth below to a special scientific research facility where things have gone awry in a robot/mutant outbreak that sees almost everyone murdered horribly. and to report to his mentor and boss, Sechenov. Your avatar for this unique world is P-3, a spec-ops soldier who's arrived in one of the aforementioned flying cities to receive a tune-up for his special glove and AI companion Charles. ![]() ![]() Atomic Heart takes place in an alternative universe where the USSR became the dominant force of the world, ousting the Pax Americana with a series of incredible scientific achievements that saw it create flying cities, a robot labour force, and a worldwide network to connect them, all by the 1950s. ![]()
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